Work Around What You Suck At

My game-in-progress requires a clever character design: A few characters are the main part of the game and I’d rather they didn’t look like the work of a toddler.  I can handle some design, but I had never tried building characters.  Yesterday I gave it a shot.

No single iteration of the details was anything I was looking for.  I grew stressed and ready to quit.  How can I build a great game if I don’t have one of the most important skills needed?

Easy.  Work and perfect the things I CAN do well.  My game has plenty of programming, writing, and interface design — all of which I know I can do well.  Character Design is frustrating, but I can learn or find other who’d love to trick out some sweet personalities.

Conclusion:  Working on things you suck at is not a good idea if you value your motivation and stress levels.  Learn as much as you can about them and wait to do them last unless you absolutely can’t.