Work Around What You Suck At
My game-in-progress requires a clever character design: A few characters are the main part of the game and I’d rather they didn’t look like the work of a toddler. I can handle some design, but I had never tried building characters. Yesterday I gave it a shot.
No single iteration of the details was anything I was looking for. I grew stressed and ready to quit. How can I build a great game if I don’t have one of the most important skills needed?
Easy. Work and perfect the things I CAN do well. My game has plenty of programming, writing, and interface design — all of which I know I can do well. Character Design is frustrating, but I can learn or find other who’d love to trick out some sweet personalities.
Conclusion: Working on things you suck at is not a good idea if you value your motivation and stress levels. Learn as much as you can about them and wait to do them last unless you absolutely can’t.

